Nice entry, visually charming and consistent. Few things from my experience:
1. I like first dungeon puzzle with a column. However when I was playing with a column I moved it to the corner. Then noticed the button for the closed entry. Maybe you could add another column so there's no need to reenter the room?
2. I didn't kill all monsters as some were neutral to me. But then I got the locked door... I finally decided to kill all monsters and eventually got the key, but I think you should not let player be confused like that.
3. The locked room is empty. I don't know - if it's by design or a bug? The music change suggests some boss but I don't know how to summon him.
4. I also got information from the NPC there's a shiny stone to get. Does it drop in the last room?
5. I think you should keep the rooms orientation. Otherwise it's confusing. Sometimes you can fall into enter/exit loop :)
Thanks! On the first dungeon floor there are two columns: one that isn’t broken and moves slower, and one that’s broken and moves faster. Good point about the key—I’ll make it so it appears in that specific room after you defeat the monsters there. The game is still in the debugging phase, and that room is meant for the boss :D I’ll be adding more content later, like quests, houses, bosses, and more!
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Nice, hoping you add more stuff to do in this game
Yeah ofc i will
Nice entry, visually charming and consistent. Few things from my experience:
1. I like first dungeon puzzle with a column. However when I was playing with a column I moved it to the corner. Then noticed the button for the closed entry. Maybe you could add another column so there's no need to reenter the room?
2. I didn't kill all monsters as some were neutral to me. But then I got the locked door... I finally decided to kill all monsters and eventually got the key, but I think you should not let player be confused like that.
3. The locked room is empty. I don't know - if it's by design or a bug? The music change suggests some boss but I don't know how to summon him.
4. I also got information from the NPC there's a shiny stone to get. Does it drop in the last room?
5. I think you should keep the rooms orientation. Otherwise it's confusing. Sometimes you can fall into enter/exit loop :)
Keep up the good work :)
Thanks! On the first dungeon floor there are two columns: one that isn’t broken and moves slower, and one that’s broken and moves faster. Good point about the key—I’ll make it so it appears in that specific room after you defeat the monsters there. The game is still in the debugging phase, and that room is meant for the boss :D I’ll be adding more content later, like quests, houses, bosses, and more!
Good job! It's looking so good already. Love the tiny character portraits you made for the dialogs!
Thank you!